Service throughput
48
players enqueued
12
matches formed
12
matches finished
100%
completion rate
1
peak concurrent rooms
12
rooms reaped
Concurrent rooms per tick (distribution)
Raw metrics (Prometheus exposition)
matches_finished 12
matches_formed 12
players_queued 0
rooms_in_match 0
rooms_open 0
rooms_per_tick_bucket{le="+Inf"} 28
rooms_per_tick_bucket{le="0"} 16
rooms_per_tick_bucket{le="1"} 28
rooms_per_tick_bucket{le="2"} 28
rooms_per_tick_bucket{le="3"} 28
rooms_per_tick_bucket{le="5"} 28
rooms_per_tick_bucket{le="8"} 28
rooms_per_tick_count 28
rooms_per_tick_sum 12
rooms_reaped 12